Issue: While deploying air brake a bomb would be dropped. Resolved by weapons 1+2 being set as Macros with Hold feature. When I use the fire all, it only fires weapon 1. Issue: When I use these, for say the weapon 1, it also fires a couple rounds of weapon 2 at the end of the burst. ![]() If the 2nd key is used in the game for a different command, that command will be executed. is that the second key seems to be sent separately when the button is released. Generally what I see when using Map to Keyboard for a combined 2 keyboard character command where the first key is a Shift, Ctl, Alt, etc. For the Macro I think I used the "Hold" feature, maybe this created an issue. I input the button for flaps up directly into the game to get around the conflict. The only difference is that the P-39 flaps are extended/retracted at any percentage whereas the FW-190 is extended/retracted in two steps. If I set it as Map to Keyboard, it works in the P-39 but not the FW-190. When in an FW-190A3 I had flaps up set as a Macro and it worked fine. Flaps up is "Left-Shift + F" and is problematic. Flaps down is "F" which works fine as a Map to Keyboard. The issues related to use of Map to Keyboard vs Macro gets even stranger in IL-2. It's entirely possible there is a bug or that changing something could make it work the way you want and the UI simply didn't convey properly what it was going to do. With regards to the issues of Gremlin sending odd / unwanted inputs could you post a screenshot of the configuration or the XML file itself. For this reason I find that implementing shift modes via conditions only really workable if not many keys require it, as otherwise the amount of clicking in the UI gets annoying. For example omitting the conditions on the basic input "press f" would cause "f" to be sent even when a shift button is pressed. The conditions setup requires no additional modes, however, a condition is added to each input and requires specifying the condition on every input. The shift modes don't have anything special in them which is why they are nicer to use when binding many inputs with shift modes. This activation is achieved via the "Temporary Mode Switch" action. The modes setup uses a mode for each "shift key" that gets activated as long as the corresponding shift key is held down. I've attached cut together views of the UI that show the two different setups. When there is only a button here and there that needs to behave differently via a shift action then conditions are probably better. If there are many actions bound to a shift layer I personally think using the modes is easier / cleaner. Which one is better depends on the actual use case. ![]() The two most sensible ways of doing this in Gremlin are either via modes or conditions. ![]() arbitrary keys can used to allow all remaining keys to be mapped differently. I got poked about this thread to see if I could chime in, seeing how I'm responsible for creating Gremlin.įor the first question regarding whether or not Gremlin can implement a sort of "shift" mode, i.e. Is anyone using JG in the fashion? If so, could you show how this is achieved? So far I have not been able to determine if it does. I am trying to figure out though if JG has this feature capability to extend the usefulness of each button through multiple button presses. It seems fairly straightforward and I do like it. ![]() I have Joystick Gremlin (JG) working in IL-2 as well. Is anyone aware of overcoming this restriction of physical buttons not being seen by J2K? All other toggles and buttons are not seen restricting J2K's usefulness for even single key assignments. With Virpil's throttle all of the buttons on the throttle handle, B1 through 8, and T1 and T2 are seen. When using J2K with Virpil's throttle this becomes problematic. This greatly enhances the number of key assignments to buttons. In other words, I can have a button performing 3 different tasks if pressed in conjunction with another button(s). J2K has a feature that allows you to assign a button(s) that, when pressed in conjunction with another button, allows that button to be used for multiple assignments. I have always used JoyToKey (J2K) in the past. I am mapping the default IL-2 keyboard commands to the buttons. Just set up Virpil's Throttle and Joystick.
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